games

The Last of Us: Part II - Full Review (Spoilers)

This is going to be my Full Review of ‘The Last of Us: Part II’ and this will include FULL SPOILERS for the game, so if you haven’t played it yet, I would highly suggest you do so and check out the Story Trailer above if you haven’t already.

The first thing you might notice is that… I’m not Daniel. I normally deal with Marketing and other assorted behind the scenes stuff at ZONEofTECH but as the resident Video Game nerd, I felt that I couldn’t let this opportunity go to waste. Whether you like this game or not, it’s impact and scale has been massive and if nothing else, has sparked a lot of discussion.

I had planned to put this out a little earlier but as it became clear how divisive and polarised the online Gaming Community had become after the game launched, I felt like I needed to finish the Story first and experience everything for myself before giving a more well-rounded and considered opinion. So, here it is (thanks to Sony for sending us over a code).


A (not so) Lost Legacy

Naughty Dog had a big reputation to live up with the ‘The Last of Us: Part II’ (Image: Pinterest)

Naughty Dog had a big reputation to live up with the ‘The Last of Us: Part II’ (Image: Pinterest)

Naughty Dog have a rich history of producing some of the most memorable and technically impressive games out there. From ‘Crash Bandicoot’, ‘Jak & Daxter’ to ‘Uncharted’, there is no doubt that these guys are capable of producing Video Games that are of the absolute top-tier. With this in mind, and that the first game of the ‘Last of Us’ series was arguably the game of its Console Generation, there was an expectation to deliver something of equal, if not higher, magnitude.

Playstation have also built themselves an extensive library of exceptional exclusives, such as the most recent ‘God of War’, ‘Horizon Zero Dawn’ and ‘Spider-Man’ to name a few. Sony also produce the new ‘Spider-Man’ movies with Tom Holland who, coincidentally, will be portraying Nathan Drake in the upcoming ‘Uncharted’ movie. All of this adds to expectation for Naughty Dog. This game has been built up to the point where anything less than absolute perfection is deemed a failure by the more hardcore segments of the fan-base, this is where the problem starts.


The Giraffe in the Room

Let’s just get right into it and address the story, which has set the internet on fire over the past week or so. I will warn you one more time for SPOILERS, avert your eyes if you plan to play it yourself. 

The catalyst that sets this game in motion is Joel’s death at the hands of a new character, Abby. He is quite viciously beaten to death with a golf club, staying alive just long enough for Ellie to burst in and watch him die. This is after having his leg damn near blown off by the character who we are made to play with for around half of the entire game afterwards. I have seen a lot of anger towards this, with people saying that Joel deserved better. But Joel did some dark things and made a lot of enemies in the first game so, while I do agree that the manner in which he was killed off was a little gratuitous, I can understand why this had to happen the way that it did. The game is very deliberately pushing a certain narrative at this point, the overkill and ambiguity surrounding this event is meant to invoke anger from the player. Joel saved Abby from an Infected Horde and she does this, why?

Some of the trailers led us to believe some things about the game, which turned out to not be the case (Image: Den of Geek).

Some of the trailers led us to believe some things about the game, which turned out to not be the case (Image: Den of Geek).

This is seemingly unjustified and puts you in Ellies head, goading you to carry on and get the guys who killed Joel for reasons we don’t yet know. But we do know they deserve what they get, right? What follows is a slow descent into Ellie’s personal own rainy, Pacific North-Western Hell, with her state of mind deteriorating, methods becoming more brutal and the people she cares about paying the price for her personal vendetta. She eventually gets what she wants, coming face-face with Abby around half-way through the game. 

The Story then does a complete u-turn and makes you play through the timeline again as Abby, with the people who killed Joel. This time however, you’re dealing with on ongoing Faction War between the Washington Liberation Front (who have de facto control of the City after overthrowing the Military) and the Seraphites (referred to as ‘Scars’ by the WLF). These ‘Scars’ are painted as savage, religious fanatics who want to pull down the existing power structures and establish their own new world with the teachings of their revered founder, a God-like figure in their eyes. We encounter them as Ellie but don’t really explore their role until we play as Abby.

We also explore the motives for Abby wanting Joel dead and as it turns out, her Father was the Doctor that Joel killed while rescuing Ellie from the Firefly Hospital in the first game. Her group are also ex-Fireflies, fuelling the flames. As we explore Abby’s past and the journey she takes to Jackson, I began to empathise with, and see the depth of a character I vilified for so long. It completely changed the way I viewed the game. I hate what Abby did, but I get it. Her character arc was superbly laid out.

Was all of that worth it in the end? (Image: GamesRadar).

Was all of that worth it in the end? (Image: GamesRadar).

The game mirrors the Ellie & Abby characters and by the time it all comes to a head again, both characters have very similar motives for doing what they are doing and it’s impossible to say who’s ultimately in the right. There are secondary female characters on each side who have differing fates from the same scenario, at this point the Writers are almost literally hitting you over the head with that metaphorical mirror. This is all about perspective. In this world, there is no such thing as heroes or villains in the traditional sense, which is fresh from a story-telling point of view because, whilst I love Marvel movies and the like, there’s enough of that around right now. Everyone is a villain or a hero to someone else, depending on what side you’re on. Even the Seraphites, they serve as a metaphor for overcoming certain Social issues, but that’s a discussion within itself.

In the end, Ellie still can’t let go and the game ends with her worse off than before, insinuating that this cycle of revenge that she found herself in did more damage than her actual loss did in the first place. This was an exceptional Story told expertly well, but with a game like this, you’ll never please every single player. I am glad Naughty Dog took this direction though, seemingly embracing the fact that the game was going to get criticised one way or another and just made a game that they felt was real and authentic. I feel like the game justifies its existence and pushes the narrative forward in a way which is true to the identity of the first iteration. That being said, I do feel some of the ‘Jump-Scare’ moments were predictable & repetitive and that the whole back-story behind Joel’s big secret reveal should not have been cut into a flashback. Additionally, I would be very interested to see how this game would have played if it was laid out chronologically. This is not a comprehensive run-down of the entire Story as that would literally take me pages on pages to say in full, I will say again, try to experience the full thing first-hand.

Onto topics that are little less contentious, I’m going to avoid splitting this off into sections as each technical aspect of this game feeds so well into the other that it’s sometimes difficult to draw the line. I’ll start with the first thing you notice, the Graphics. I would say this is second only to the PS4 remaster of ‘Shadow of the Colossus’, in my opinion. From the snowy Mountains of Jackson to the ruined City of Seattle, every scene in this game looks like it was pulled straight out of a big-budget Hollywood film and shot on a Camera, rather than digitally manufactured.

The game couples huge set-pieces with the most acute details (Image: USgamer).

The game couples huge set-pieces with the most acute details (Image: USgamer).

It’s massive too. Each tiny part of this world has been meticulously crafted and it does not suffer from that sheer scale. There are scenes that make the world feel huge, the buildings in Seattle for instance, but then you look around and notice all of the other tiny little things that are there. Some of my favourite moments, from a Graphics standpoint, were ones that made use of Naughty Dog’s talents with Water & Snow Effects. It’s the small details in their behaviour and how they interact so fluidly with what the player is doing and what is happening in the game that give that added layer of immersion. When I first loaded up the game and saw that Main Menu, it had me sold there and then.

The Weather Effects are put to equally good use too. You might notice that Rain, Wind, Thunder, Fog and Lighting is used at very specific points, this is the game very subtly trying to make you feel or act in a certain way. It is devices like this that help guide you through certain points in the game and are a good way of showing you what to do without being explicit. The Lighting is particularly well-done, it’s not over-produced and comes across as natural to the point where you forget to take special notice of it, just because of how well it fits in to every part of the game.

I will give a special shout-out to the Gun Customisation too, the detail in those close-up scenes on the Workbench is straight-up ridiculous. The transitions between these areas are seem-less and at no point did I feel that a menu or a cutscene really took me out of the game. The Infected themselves are just horrifying, but in the best possible way. It speaks a lot about character design when an enemy can make you feel physically ill. There’s one in particular that’ll stick with me, but I’ll leave that one for you to discover.

The boat chapters helped showcase some very technically impressive environments (Image: Evening Standard).

The boat chapters helped showcase some very technically impressive environments (Image: Evening Standard).

If you’ve played the first game, then it won’t take you long to get into the flow of this one, many of the systems are similar (Weapons, Crafting, Exploration etc). However, especially when you’re playing as Ellie, the game is just so much faster than the first one. Combat is fluid and refined from what we saw in the last game, it’s fast-paced and the environment is put to good use in terms of the animations, some areas might allow you to be bit more creative with how you take down some enemy types. My only complaint is that the Companion AI can sometimes be a little dumb in their movement and is invisible to enemies, even when clearly in their line of sight. Generally speaking though, the Enemy AI Pathing is well thought out, it’s sometimes unpredictable in a good way so you really have to keep your bearings.

Resource management is key, especially on the higher difficulties where they become increasingly sparse. Enemy types can be varied in certain encounters, including: Runners, Clickers, Bloaters, Stalkers, Armed Human NPC’s and Dogs amongst others. The game really makes you think about how to engage and pushes you to utilise everything around you in order to survive. Plus, using all of your Ammo on lighter enemies can have an effect down the line when you find yourself up against something heavier, with only your knife or a wooden board (this happened to me more than it really should have).

There’s a lot to see, too much for just one play-through (Image: GosuNoob).

There’s a lot to see, too much for just one play-through (Image: GosuNoob).

The levels have a lot more verticality to them to really help flush out the amount that you can see, do and find, making these threats ever-present. This is a ‘Last of Us’ game, so be sure to open up every drawer and look in every corner, there’s always something else that you haven’t seen. My play-through was roughly 32 hours, 10 hours of which was just me looking around a cleared area for Resources & Collectibles. I did start to go slightly insane at points as there are a grand total of 266 Collectibles to find across the 11 Acts/45 Chapters. There are also several PlayStation Easter Eggs scattered around, including Nathan Drake’s Ring, a Precursor Orb from ‘Jak & Daxter’ and a few of the fat PS3’s (as the world effectively ended in 2013) here and there. Also, pro-tip, always expect the worst when resources seem to getting more common and pay attention to what the game gives you, because it might be an indicator that you will need them very soon. Also, they are scattered throughout the world as you would expect them to be in real-life. For example, you will find Cloth in Bedrooms, Alcohol in Bars, Supplements in Bathrooms, Parts in Garages and so on. These are the little details which you might think are pretty common sense, but make the experience so much more real.

Realism is a huge aspect of this game and a lot of that comes through Audio. The Sound Design is immense and use of Music is well-placed and used to flush out the world that extra step further. The Guitar is one of the key symbols of the game and is Ellie’s strongest link to Joel, its integration in terms of the Controls is also very intuitive and unique. It almost makes me feel like I can play the Guitar (which I can’t), this leads into another massive part of this Games’ production, which Accessibility. If you’re hard of Hearing, Blind or have Physical Disabilities, there are features in this game that can allow you to still enjoy & experience it. I saw a video on Twitter of a young man who was Blind, playing the game. It was one of the more wholesome things that I saw on this subject and goes to show how awesome Video Games are, with the impact that they can have.

32 hours well spent (Image: Dexerto)

32 hours well spent (Image: Dexerto)

I could honestly write a full on Book about this game, if given the time, but now I have to find a way to sum this up and not waffle on and on for hours. In Summary, this is not a game that I can that you will ‘enjoy’ the whole time, so to speak. This game is designed to make you think, question and feel, which is the hallmark trait of any worthwhile experience in my view. The ending was ambiguous, but this is the end of Part 2, not the end of the Story. There is still surely more to come with series and judging by Naughty Dog’s history, I have a theory that there will be four ‘Parts’ to this in total. We will see.

The Game is certainly re-playable, with fluid & brutal Gameplay, that level of production and a compelling Story, you will have no problem going through this game a second time while still getting that same sense of fulfilment. Naughty Dog are a victim of their own absurdly high bar, with how this game is being generally received outside of Critics. But I would definitely recommend playing this game, even if you know what happens and have seen a lot of Reviews saying otherwise. I won’t put a number on this, but I can categorically say that the 30 plus hours I spent in that world were worth my time, albeit exhausting, and deserves to be experienced by as many people as possible.

PS5 (2020) - Everything You Need to Know!

So, just like that, Sony has showed us the actual design of the PS5, alongside a ton of games. Now that we know what it will look like, what games it will play and how well it would run those games, here are my thoughts on the PS5. This will be covering everything that Sony has talked about so far and why I’m really looking forward to the PS5.

Grab some snacks, and enjoy! 


PS5 Design

Number one probably sounds a bit lame because it is really the least important part of a Games Console, which is the Design.

Sony has had two major PS5 events, the first one being in March where Mark Cerny, the PS5’s Lead System Architect, talked about the specs and how the entire system was built. The second big event was just last week, when Sony revealed the full design of the PS5.

We’ve made a number of concepts of how we imagined the PS5 would look. We were also the first ones in the world to reveal an actual photo of the PS5’s DevKit, back in October 2019. I know that there are already a bunch of memes floating around but, I actually really like this Design. It kind of reminds me of Eve, from Wall-E. It’s got that very futuristic and minimalistic look to it, with that Glossy Black middle and then the two Matte White slabs surrounding it. You might remember me saying that the Panda Pixel 2 XL was my favourite colour scheme on any Smartphone and this is pretty much the same. You could say it’s the Playstation 5: Storm-Trooper Edition, I love it!

Compared to the Xbox Series X, the Xbox has a more mature and classic look, which some may prefer. I like both actually, but I just think that the PS5 would look a bit more interesting and futuristic in my Living-Room, whilst the Xbox would just blend in better. Also, a few people have calculated the actual size of the PS5, based on the Disk-Drive size and the USB Port, and it turns out that it’s actually massive. It dwarfs the PS4 Pro, the Xbox One X and even the Xbox Series X. This makes it, I believe, the tallest Games Console ever made.

This is how the PS5 stacks up to its predecessors & main competitor (Credit: The Verge).

This is how the PS5 stacks up to its predecessors & main competitor (Credit: The Verge).

Now, the Xbox is more of like a box, so it is fatter than the PS5, which is tall and thin. The good news is that you can indeed use the PS5 on its side as well, which would make it look even weirder. In a way it kind of resembles our latest concept, on its side. But you can use it in any Orientation that you wish, just like you can with the Xbox.

Something that I was really not expecting to see with the PS5, is more than one model. We’ve heard the rumors that Microsoft is planning at least two models of the Xbox Series X, with Lockhart and Scarlett, but unlike the Xbox, the PS5 will have two models that would have identical performance between them. The only difference is that the less expensive one does not have a Blu-Ray Drive in it, which in my opinion also makes it look so much better and so much more uniform.

Here’s something that I want to clarify, just because of how insanely fast that SSD is, you would not be playing any games from the Disk Drive. They would just be there for the sake of you not having to download the actual games. In some cases, maybe Game Developers would store some game assets there, but I don’t even see that being the case as the speed of the Blu-Ray Disk Drive is 27MB/s, compared to the 9000MB/s or so that the SSD inside the PS5 is said to be. So, in this case, the only reason why anyone should get the disk-version of the PS5 is if you really want to play your old PS4 games and you have those games on disk. That’s literally the only reason. 

Now, just a few more things that I want to cover here. I do love the blue LED light-strip that Sony has added towards the top of the PS5, I think it looks gorgeous and we can also see the Ports now. It seems like on the front we get a USB A and a USB C Port, alongside what looks to be two physical Buttons, likely the Power Button and the Disk-Eject Button, on the model that has a Disk Drive. The other one seems to be lacking this second Button. Unfortunately, Sony hasn’t showed us any photos of the sides or the back, so we don’t know what Ports we’ll have there, but at least when it comes to the front, easily accessible Ports, both USB C and USB A are there.

Sony has also released a teaser trailer of the PS5’s UI and they said that it will be completely re-imagined and that no single Pixel will be left untouched. I really do hope that they don’t change it too much as the PS4’s UI was already regarded as the very best. It was easy to navigate and very easy to understand. I just hope that they don’t ruin that for the sake of redesigning it. 


Controller

The second thing that I’m really looking forward to, is the brand new Controller.

You see, rather than Sony calling this the DualShock 5, they decided to go for a brand new name, the DualSense. There’s actually a very good reason for this name. The main feature of this new Controller, aside from the new Design that I’ll cover in just a minute, is that it has a full Haptic Engine built into it.

We can’t wait to get our hands on this… literally (Credit: PlayStation)

We can’t wait to get our hands on this… literally (Credit: PlayStation)

On high-end Smartphones, like the iPhone 11, Pixel 4, Galaxy S20’s and many more, you get a Haptic Engine which gives you the impression that the Buttons that you see on the screen are actual physical Buttons that you can actually feel. The new DualSense controller now does just that. It can apparently mimic the feel of sand, grass, water, dirt and more, immersing you so much more into the game. The Haptic Engine on Smartphones today are already incredible, so having an even better Haptic Engine in a device such as a game Controller should definitely be game-changing.

Sony also added Adaptive Triggers to this Controller, meaning that the Triggers would provide you with a different level of resistance based on what you’re doing in a game. This way, weapons in Modern Warfare for example, would actually feel very different and in combination with the Haptic Engine, they should feel closer to firing a real weapon.

We also have a USB C Port, which not only means that you can use any charger to charge this Controller, but you’ll also be able to use an external Battery Bank. We now have a built-in Microphone, so that you can chat with your friends without the need to plug in Headphones, which of course can still be plugged in using the dedicated 3.5mm Headphone Jack. We still have a built-in Speaker as well. We also have a brand new Magnetic Connector for adding Accessories, possibly that Back Button Attachment, which should be launching at some point.

Finally, there’s the Touchpad in the middle, pretty much the same Buttons as before, just renamed, and then the dual-tone black and white design, which resembles the Design of the actual PS5 Console.


Accessories

The next thing that I’m really looking forward to, are the Accessories.

Aside from the Console and the Controller, Sony has also teased a few of the Accessories that you can purchase to go with your PS5. There’s a DualSense Charging Station, which allows you to charge two DualSense Controllers at the same time using that proprietary Magnetic Charging Port on the bottom, so no need to fiddle around with cables.

3D Audio has been something that Sony has mentioned a lot with the PS5, so this headset will be the best way to experience it at launch. (Credit: PlayStation)

3D Audio has been something that Sony has mentioned a lot with the PS5, so this headset will be the best way to experience it at launch. (Credit: PlayStation)

We also have a brand new HD Camera, which interestingly enough does have two Camera Modules. This makes me think that this would be used for the PSVR Tracking as well, or at least for some 3D functionality to some extent.

We also have one new Wireless Headset, the Pulse 3D, which would be the best way for you to experience 3D Audio on the PS5. Up until now, Sony has had a few models of their own Playstation Headsets, this time it seems like they only want to have one model, which I’m totally for.

Sony is also adding a new Media Remote as an Accessory, which will allow you to control and use the PS5 just like you would use a Smart TV Box. From the looks of it, it seems that it has four Buttons that look like they can be remapped into possibly any App that you want, such as Netflix, Amazon Prime video and so on. 

I’m pretty sure that even more Accessories will be added in the near future. There’s a new PSVR coming out in 2021, which will be a pretty big deal and we’ll likely see more colours of the Controller and possibly even the PS5 itself, not too long into the distant future either. 


Specs

Right, now onto the good stuff, the Performance. The PS5 is a gigantic leap in Performance over the PS4 and even the PS4 Pro.

In terms of the CPU, it comes with a Desktop Class AMD Processor, based on the Zen2 Architecture. We have an Eight-Core CPU at 3.5GHz, which is just light-years more powerful than the old Jaguar Architecture that we got in the PS4.

With the GPU, we get AMD’s brand new Navi 2 Architecture, which isn’t even out for PC at the moment. The GPU offers 10.28 TFLOPS in GPU Compute Power, making it 5.58 times more powerful than the PS4’s GPU and 2.44 times more powerful than the PS4 Pro’s GPU. If those numbers don’t seem high enough, in reality they’re actually even higher as RDNA with ‘X’ amount of TFLOPS is actually significantly more powerful than what it would be on GCN, with that same amount of TFLOPS.

The SSD is sure to be one of the PS5’s biggest advantages over the Xbox Series X, those numbers are just ridiculous. (Credit: PlayStation)

The SSD is sure to be one of the PS5’s biggest advantages over the Xbox Series X, those numbers are just ridiculous. (Credit: PlayStation)

I’m not going to go into a super amount of detail into the specs as I’ve already covered those in a previous video, but what you need to know for now is that the CPU, in combination with the GPU, will give us true 4K gaming at 60FPS with support of up to 120FPS , as well as 8K support too. Not only that, but we’ll get things such as Ray Tracing support for extremely realistic shadows and insanely detailed 8K textures in games that would look like real-life photos. We’re also going to get 3D Audio on a hardware level, which when combined with that new Pulse 3D Headset, should give you the most immersive audio experience in gaming yet.

Epic Games has demoed their brand new Unreal Engine 5, running in real time on the PS5. Here we saw some of the most amazing graphics ever on a Console or even PC. However, this new Unreal Engine 5, which is launching in 2021, will also run on Xbox and PC as well. So, those graphics are coming to the other platforms, not just the PS5.

Performance-wise, the Xbox Series X is superior to the PS5, there’s been quite a few Developers that are currently working on games for both Consoles that have said that. However, the PS5 is much easier to develop games for and also has a much faster SSD with up to 9GB/s Compressed, when compared to 2.4GB/s that the Xbox Series X will have. The PS4 had a HDD with a Transfer Speed of around 50MB/s, so the SSD inside the PS5 is 180 times faster!

This allows for zero loading times in games and more importantly, the ability to change the game’s Design based on the SSD speed entirely. For example, in Spider-Man you have to take the Metro when you’re fast-traveling. On the PS5, that option could be removed entirely and you could also jump inside of buildings instantly, without having to transition to a loading screen just to load the assets. So, this is where the biggest advantages to the PS5 are, the SSD and the Controller.

And of course, there’s the games!


Games 

In terms of the games, what you need to know is that all of your PS4 games will work with the PS5.  If you do have the ‘Digital Only’ Version of the PS5, you might have to re-purchase the disk games that you had, Sony hasn’t confirmed this but it is very likely that this will be the case. However, if you have the Blu-Ray Disk Drive version of the PS5, you will be able to just slot in a PS4 disk and play it on the PS5.

Now, aside from just playing PS4 games, most of those PS4 games will also run much better as the PS5 will feature a Boost Mode. Essentially, the PS5’s GPU has a PS4 GPU built into it, this is how it can natively run PS4 games. However, it can also increase the clock-speeds of that GPU above of what the PS4 could do, which is what Boost Mode is. This means that you will get higher Frame-Rates as well as increased Resolution for your PS4 games. If Developers also release a patch, we would even get PS5 specific features that would take advantage of that SSD and that extra Performance.

Ok, but what about PS5 exclusive games? Well, unlike Microsoft, who will not have any exclusive games on the Xbox for at least the next two years, Sony will. In fact, most of the games that they have announced are PS5 exclusives and that’s actually a very good thing. It means that they are all fully optimised for the PS5’s hardware, rather than having to make compromises in order to support older systems as well. The first game that they showed was Gran Turismo 7, with full Ray-Tracing support and running in 4K at 60FPS. At least this is what the video itself was encoded at. The graphics looked good but I wouldn’t necessarily say that they looked completely mind blowing. Still, I’m pretty excited to see this game in person.

‘Horizon 2: Forbidden West’ & ‘Spider-Man: Miles Morales’ were a couple of our personal favourites, although GTA V received a less than welcome reception. (Credit: PlayStation)

‘Horizon 2: Forbidden West’ & ‘Spider-Man: Miles Morales’ were a couple of our personal favourites, although GTA V received a less than welcome reception. (Credit: PlayStation)

We then got a preview of the next Ratchet & Clank game, this looked like a Disney film, it looked like true next-gen. The unique thing about this game is that you can jump into a rift and get instantly teleported into a new world, a new dimension, with all assets being loaded instantly. There’s basically no loading time at all. This is why having this game run on the PS4 would be impossible without having to re-design the game-play element of it. The PS4 would not be able to load those assets that quickly.

GTA 5 was also announced and this seems to be a re-master of the PS4 re-master. The trailer has a ton of dislikes and I can definitely see why. This was already going to be supported on the PS5, thanks to Backwards Compatibility. All this is basically just a patch to increase the Resolution and Frame-Rate with a few high Resolution textures being added. However, it seems to be a much smaller change than what the PS4 version was to the PS3, as Rockstar hasn’t really shown us any side by side comparisons. The trailer that they uploaded was in 1080p, so I do understand why these dislikes are here.

There is a new Spider-Man game coming though, this is called ‘Spider-Man: Miles Morales’, which apparently is a standalone game and not an expansion. It is, however, in the same universe as the 2018 Spider-Man game and apparently this is coming out by the end of the year. It will be one of the first games to be released on the PS5. The graphics looked good but again, they didn’t look as good as the Unreal 5 Engine demo, they just looked to be at a higher Resolution with higher textures and effects quality. Also, for some reason, this trailer was in 4K but only at 30FPS, which I really hope isn’t the case for the final game. 60FPS is really the target for this generation of Consoles and if there’s a game that needs 60FPS a lot, that’s definitely Spider-Man.

Finally, the game that wowed me the most was definitely the new Horizon game - ‘Horizon 2: Forbidden West’ and this is where we can see true next-gen graphics on the PS5. It’s a pretty big leap over the already incredible looking Horizon Zero Dawn, but unfortunately we do not have a release date for that just yet.

Of course, these are just the very first games of this generation. Future games will utilise the hardware even better and they will deliver some even more outstanding graphics, these are very likely to include: GTA 6, Spider-Man 2, the next God of War and so on. 

PS5 vs Xbox Series X – CPU, GPU, Storage, Games & Price! 

INTRO

Sony has finally unveiled the full specs of the PS5. So now that we know the full specs of both the PS5 and the Xbox Series X, which one is actually more powerful? Some of you might have heard that the Xbox Series X is more powerful than the PS5, but there are some ways in which the PS5 significantly tops the Xbox. Without any further ado, here is the full comparison of the PS5 and the Xbox Series X, covering the: CPU, GPU, Memory, Storage, Special Features, Exclusive Games and Price! 


CPU

Starting off with the CPU, they’re both doing very well here. They both feature a desktop class, AMD Processor that’s based on the AMD Zen 2 architecture. They’re also both 3rd generation AMD Ryzen Processors with 8-Cores, which means that they’re quite similar to the AMD Ryzen 7 3700X Processor, which is a very well received CPU. 

It’s nowhere near as powerful as the 3700X, as the clock-speeds are quite a bit lower. We have a 3.5GHz clock speed on the PS5 compared to the 3.8GHz clock speed on the Xbox Series X. From this alone, you would think that the Xbox is quite a bit more powerful in terms of the CPU, which to some extent is true. However, Microsoft has indeed confirmed that if SMT (Simultaneous Multi-Threading) is enabled, these speeds would drop to 3.6GHz. Sony’s 3.5GHz clock is indeed with Multi-Threading enabled. So, in that case, considering that most applications and games will indeed be taking advantage of Multi-Threading, the difference in CPU power isn’t as high anymore, although the Xbox Series X still has a slight advantage over the PS5.

Now, something that Sony has mentioned is that their system is capable of Turbo Boosting. However, the highest turbo boost clock speed will still be 3.5GHz. This simply means that games will only run at 3.5GHz if they really have to. Otherwise, they will run at a lower clock speed, in order to keep the system cool and also bring the fan noise down. The Xbox Series X will be running at that 3.5GHz clock speed pretty much all the time. So, slightly higher performance on the Xbox, but a lower fan speed on the PS5. 


GPU

So, what about the GPU? If we look at the raw GPU power, the PS5 has 10.28 TFLOPS, while the Xbox Series X has 12.16 TFLOPS. Now, that’s a 1.88 difference in raw performance, which is actually pretty massive. The PS4, for example, had 1.84 TFLOPS, while the PS4 Pro had 4.2. If you just look at TFLOPS alone, the difference in performance between the PS5 and the Xbox Series X is almost as big as the difference in performance between the PS4 and the PS4 Pro.

However, when Mark Cerny, the PS5’s Lead System Architect presented the PS5 on stage, he did talk about why the PS5 has a lower number of TFLOPS. First, he mentioned how the new GPU architecture that they’re using (RDNA2) has a TFLOP count which is not equal to GCN TFLOPS. Long story short, even if the PS5 looks to be 2.44 times more powerful (GPU wise) than the PS4 Pro, it is actually way more than that as RDNA2 is a much newer architecture.

The difference between the PS5 and the Xbox Series X is almost exactly the same as the full TFLOP count on the PS4, although this was older architecture.

The difference between the PS5 and the Xbox Series X is almost exactly the same as the full TFLOP count on the PS4, although this was older architecture.

Now, when you calculate the raw performance or the TFLOPS of a GPU, you need to take a few things into account. The biggest ones being the number of CU’s (Compute Units) and the Frequency at which these are running at. So, if we take a look at these, the PS5 has 36 Compute Units running at 2.23GHz, while the Xbox Series X has 52 Compute Units, running at 1.825GHz. Mark Cerny did say that they made that choice because he prefers to prioritise a higher clock speed, to a higher number of Compute Units and in a way, we do agree. Think of Compute Units as a Core in a Processor. Many applications (especially games) do prefer using a lower number of Cores at a higher clock speed, as opposed to a higher number of cores at a lower clock speed. Of course here we’re talking about the GPU and not the CPU, where things are indeed a bit different. So let’s take a look at the Xbox One X and the PS4 Pro.

As most of you may know, the Xbox Series X is noticeably more powerful than the PS4 Pro is, being able to play most third party games at a native 3840x2160 Resolution, in some cases even at 60FPS. While the PS4 Pro can easily do 2560x1440 but it has some serious issues doing anything higher, natively. Also, the Xbox One X had 6 TFLOPS of GPU Compute Power with 40 Compute Units at 1.172GHz, compared to 4.2TFLOPS with 36 Compute Units at 911MHz for the PS4 Pro. You can see how the higher clock speed and those four extra compute units made such a massive difference on the Xbox One X. 

So, Sony might be right about something here. A higher clock speed for the Compute Units is usually preferred to a higher number of Compute Units, at a lower clock speed. Even though on paper, the difference is TFLOPS between the PS5 and the Xbox Series X looks massive, in reality, this might not be as high. However, I would still put my money on the Xbox Series X being slightly more powerful than the PS5, albeit at a lower performance gap than what it looks like on paper. 


Memory

Moving on to the RAM. Well, both the PS5 and the Xbox Series X now have 16GB of GDDR6 Memory, which is not RAM but part of it will be used as RAM for the system, while the rest will be used in games, as Video Memory. They both deal with this approach quite differently.

The PS5 uses 16GB of GDDR6 Memory, on a 256-bit Memory Interface, running at 448GB/s, which is insanely fast. Just to give you guys an idea, the original PS4 had 8GB of GDDR5 Memory on a 256-bit Memory Interface while running at 176GB/s, the PS4 Pro had a 217.6GB/s Bandwidth. Sony hasn’t yet said how much of this 16GB Pool would be available to developers, but it is expected to remain the same as before, with 3.5GB used by the OS and the rest, 12.5GB in this case, available for developers.

On Microsoft’s end, things are quite a bit different. Even though we have the same 16 GB GDDR6 Memory, we have a 320-bit Memory Interface, compared to 256-bit on the PS5, this Memory is split into two chunks. One chunk is 10GB in size, with a Bandwidth of 560GB/s, which is much higher than on the PS5, while the other chunk is 6GB in size, with a Bandwidth of 336GB/s, which is noticeably lower than on the PS5. Microsoft said that they did this because they wanted developers to have access to some really fast GPU memory, the CPU doesn’t need that much fast memory and neither does the OS. The OS will be using 2.5GB of 336GB/s memory, which means that in a game, the GPU will have access to 10GB of 560GB/s Memory and the CPU will get 3.5GB of 336GB/s Memory. 

If you do the average of 560GB/s and 336GB/s, you actually get 448GB, which is the same memory bandwidth that the PS5 has. As the APU, which includes both the CPU and the GPU, are both made by AMD, it makes sense for the memory to be extremely similar. It seems like Microsoft has just split that in a different way, compared to Sony. 


Storage

Something that is indeed quite different, is Storage. Both the Xbox Series X and the PS5 have an SSD now, which is light years ahead of the HDD that we had in the current generation. The fastest m.2 Flash Modules that we have right now, are around 3-3.5GB/s in speed. However, the PS5’s custom made Flash Module has a speed of 5.5GB/s. That’s absolutely insane! This is essentially 110 times faster than the PS4 Pro’s traditional HDD. 

The Xbox Series X has a 2.4GB/s module, which while still 50 times faster that the Xbox One’s drive, is considerably slower than the PS5’s drive. On top of this, Sony has said that the PS5’s internal storage is so fast, that it can technically be used as RAM, 5.5GB/s is almost as fast as DDR3 RAM which, for a 1066MHz Memory, is around 8.5GB/s in speed. Microsoft has also addressed this possibility, but realistically Sony has a much bigger advantage here, that is, if developers do make full use of it.

Fun fact, if you take a look at Star Citizen, which is a PC exclusive game, this game makes full use of m.2 Flash Modules. If you have an m.2 Drive, you can get even 30fps higher in the game, compared to using a standard HDD, so this is a good example were a faster Storage can indeed directly impact the FPS in a game.

An old idea for a new generation (Credit: Xbox)

An old idea for a new generation (Credit: Xbox)

Another area in which the PS5 excels when it comes to Storage, is in terms of storage expansion. The Xbox Series X has a 1TB Internal Drive. The PS5 could have anywhere between 800GB to 1TB, but the usable capacity is likely to be around 825GB, like we’ve seen in Mark Cerny’s presentation.  However, while the Xbox Series X will feature these proprietary 1TB drives that you can just slot in the back and expand the Storage, the PS5 will support any m.2 Module that you can buy off of Amazon (or elsewhere), that has at least 5.5GB/s in speed. They will be releasing a list of all supported models, but that’s great because it means that we’ll get a much higher selection compared to the Xbox and we can even get higher capacity drivers if we want. 

However, while the PS5’s m.2 Expansion Modules will be replacing the Internal Drive, the Xbox module will be adding to that Internal Storage. On top of this, Microsoft has confirmed that external HDD’s are still supported, for the previous generation games. Sony hasn’t talked about supporting external HDD’s just yet, but it is likely that they will be doing something quite similar.


Special Features

Let's summarise what we’ve said so far. CPU wise, the Xbox is slightly more powerful. GPU wise, the Xbox is again looking to me more powerful but Storage Wise, the PS5 has more than double the performance. Now we have the Special Features, the things that make each console unique.

Both consoles will indeed be supporting previous generation games, so both will be Backwards Compatible. But, while the PS5 will only be supporting PS4 games and not even all of them at this point, the Xbox Series X will be supporting Xbox One games, Xbox 360 Games and even some original Xbox games. So if you care about playing your entire library of old games, the Xbox is a much better choice. Sony does have Playstation Now, which does support some PS3 games, but the catalogue just doesn’t compare to what Microsoft is offering. 

Both consoles will also support Ray Tracing, which will make Reflections, Shadows and Lightning look significantly better than what we have now.  

This time, 3D Audio is built into the hardware to make it the new standard.

This time, 3D Audio is built into the hardware to make it the new standard.

An area in which Sony should excel, is in terms of Audio. Mark Cerny  did talk a lot about their new Tempest Engine, and how they will be achieving 3D Audio thanks to a dedicated hardware engine. Remember the dedicated Playstation Platinum headphones do support 3D audio on the PS4, however with this new hardware based engine, every pair of headphones will support 3D Audio on the PS5. Sony is even working on bringing this to TV Speakers and Soundbars as well.

While the Controller on the Xbox Series X looks mostly the same as on the Xbox One X, with the exception of a share button, the PS5 controller is said to be adding a full display as well as Haptic Feedback, which will allow you to feel when you’re driving on asphalt or grass or dirt. Apparently, this is one of the best features of the PS5, according to people that have actually tried it. But, Microsoft has indeed introduced a Dynamic Latency input. By significantly reducing the input lag from the Controller, this could make the Xbox the better choice for competitive gaming.

Speaking of this, both consoles will be supporting 120z output, so games will be able to run in up to 120fps, as well as 8K Resolution, but this will be a Dynamic Resolution while 4K would be Native this time. 

Both consoles will also be supporting different methods of Compression for games, so games will actually take up less space than they do now. On top of this, Sony has confirmed that you will be able to uninstall different parts of a game, such as the campaign after you’ve finished it, and then install the multiplayer right after. 


Exclusive Games 

Speaking of games, there is a very big difference between the two, in terms of exclusives. This is because Microsoft has confirmed that there will be no exclusive games on the Xbox Series X for the first two years, as all Xbox Series X games will be required to also work on the Xbox One series of consoles. Unfortunately, this does mean that developers will be severely held back in terms of what they can achieve, at least for the first 2 years. If you’re not sure why we’re saying this, we made a full video in which we explained why this is a real issue, be sure to check that out.

The PS5 on the other hand, while it will indeed have some PS4 games, like ‘The Last of Us 2’, that will also work on the PS5, it will indeed have exclusive PS5 games that will only work on the PS5 and not the PS4. Because of this, we might see true next-gen games on the PS5 first.

Microsoft did show us a gameplay demo of Gears 5 which compared to the Xbox One X, looked barely any different on the Series X. However, they did show us Hellblade 2, which was absolutely mind-blowing in terms of Graphics, this did indeed look like a truly next generation game. This is said to be coming only to the Series X and PC but we don’t know when this will be exactly.

So there is a chance that this will be the first game that was developed with just the Series X in mind and not Xbox One, the main reason why it can look so good. This is what you can expect from games that have indeed been developed for the next-gen hardware, compared to Gears 5 for example, which looks the same as on the current generation, just with better texture detail and longer rendering distances. 


Price 

Credit: PSErebus

Credit: PSErebus

And finally, we have the price. Neither Sony or Microsoft have revealed the prices yet.  However, we have had some leaks that put the PS5 at around $500 (£450 in the UK), making the PS5 $100 more than the PS4 Pro. 

Microsoft on the other hand, is said to have two models of the Xbox, a low end model and the high end model that we’ve all seen. The low end model is said to be less expensive than the PS5, while the high end model is said to be more expensive. I would expect the high end to cost around $580-$600, while the low end should be around $300-$400. 

Now, some of you might think that paying this much for a console is just ridiculous, but you would be surprised. A Console would last you for six to seven years. A Smartphone, which now usually costs close to $1000 (or more), is something that most people replace every two years. So, in six years time, you would’ve spent $3000 on smartphones, compared to $600 on a new console. This is a pretty massive difference.


Conclusion

So, in the end, which one is the better console? Well, the Xbox Series X seems to win in terms of CPU and GPU performance. The PS5 is more balanced when it comes to System Memory and it is significantly faster when it comes to the Storage, plus it also supports third-party SSD Modules. The PS5 supports 3D Audio and Haptic Feedback on the Controller, while the Xbox Series X supports a lower latency and significantly more previous gen games, while also offering two models of the console. When it comes to exclusives, Sony seems to have the upper hand, at least for the first few years.